We present algorithms that produce a natural watercolor appearance of 3D-scenes and render them in realtime. Our approach imitates the most important natural effects of watercolor and incorporates two essential painting techniques: the wet-in-wet and the wet-on-dry painting. We apply our technique to different scenes, and show how to segment and abstract the content.
@inproceedings{Luft2005InteractiveWatercolorAnimations,
author = {T. Luft, O. Deussen},
booktitle = {Pacific Conference on Computer Graphics and Applications (PG '05), Macao, China, 2005},
title = {Interactive Watercolor Animations},
url = {http://graphics.uni-konstanz.de/publikationen/2006/real_time_watercolor_animation/website/},
year = {2005}
}