We present algorithms that allow for real-time rendering of 3D-scenes with a watercolor painting appearance. Our approach provides an appropriate simplification of the visual complexity, imitates characteristic natural effects of watercolor, and provides two essential painting techniques: the wet-on-wet and the wet-on-dry painting. We concentrate on efficient algorithms based on image space processing rather than on an exact simulation. This allows for the real-time rendering of 3D-scenes. During an animation a high frame-to-frame coherence can be achieved due to a stable segmentation scheme. Finally, we seamlessly integrate a smooth illumination into the watercolor renderings using information from the 3D-scene.
@inproceedings{Luft2006RealtimeWatercolor, acmid = {1124732}, address = {New York, NY, USA}, author = {T. Luft and O. Deussen}, booktitle = {Proceedings of the 4th International Symposium on Non-photorealistic Animation and Rendering}, doi = {10.1145/1124728.1124732}, file = {:img/Luft2006RealtimeWatercolor.png:PNG image;:pdf/Luft2006RealtimeWatercolor.pdf:PDF}, isbn = {1-59593-357-3}, keywords = {artistic rendering, blurred depth test, hidden surface removal, real-time rendering, soft shadows, watercolor}, location = {Annecy, France}, numpages = {10}, pages = {11--20}, publisher = {ACM}, series = {NPAR '06}, title = {Real-time Watercolor Illustrations of Plants Using a Blurred Depth Test}, url = {http://graphics.uni-konstanz.de/publikationen/2006/real_time_watercolor_animation/website/}, year = {2006}, }