We see plants nearly everywhere in our environment. They dominate outdoor scenes and most interior scenes as well. So why do we only have a few satisfactory plant models? We think it’s because, so far, creating plants is a job for experts who can handle the large structural and geometrical complexity of these models. In this article we present a modeling method that allows easy generation of many branching objects including flowers, bushes, trees, and even nonbotanical things. A set of components describing structural and geometrical elements of plants maps to a graph that forms the description of a specific plant and generates the geometry. Users get immediate feedback on what they’ve created—geometrical parameters, tropisms, and free-form deformations can control the overall shape of a plant. We’ll demonstrate that our method handles the complexity of most real plants.
@article{Lintermann1999InteractiveModelingPlants, acmid = {618590}, address = {Los Alamitos, CA, USA}, author = {B. Lintermann, O. Deussen}, doi = {10.1109/38.736469}, issn = {0272-1716}, issue_date = {January 1999}, journal = {IEEE Computer Graphics and Applications}, month = {jan}, number = {1}, numpages = {10}, pages = {56--65}, publisher = {IEEE Computer Society Press}, title = {Interactive Modeling of Plants}, url = {http://graphics.uni-konstanz.de/publikationen/Lintermann1999InteractiveModelingPlants}, volume = {19}, year = {1999} }