We present a GPU algorithm for the nearest neighbor search, an important database problem. The search is completely performed using the GPU: No further post-processing using the CPU is needed. Our experimental results, using large synthetic and real-world data sets, showed that our GPU algorithm is several times faster than its CPU version.
@inbook{Bustos2006GraphicsHardwareAccelerated, address = {Berlin, Heidelberg}, author = {B. Bustos, O. Deussen, S. Hiller, D. Keim}, booktitle = {Computational Science -- ICCS 2006: 6th International Conference, Reading, UK, May 28-31, 2006, Proceedings, Part IV}, doi = {10.1007/11758549_30}, editor = {Alexandrov, Vassil N. and van Albada, Geert Dick and Sloot, Peter M. A. and Dongarra, Jack}, isbn = {978-3-540-34386-8}, pages = {196--199}, publisher = {Springer Berlin Heidelberg}, title = {A Graphics Hardware Accelerated Algorithm for Nearest Neighbor Search}, url = {http://graphics.uni-konstanz.de/publikationen/Bustos2006GraphicsHardwareAccelerated}, year = {2006} }