We present a lobe-based tree representation for modeling trees. The new representation is based on the observation that the tree’s foliage details can be abstracted into canonical geometry structures, termed lobe-textures. We introduce techniques to (i) approximate the geometry of given tree data and encode it into a lobe-based representation, (ii) decode the representation and synthesize a fully detailed tree model that visually resembles the input. The encoded tree serves as a light intermediate representation, which facilitates efficient storage and transmission of massive amounts of trees, e.g., from a server to clients for interactive applications in urban environments. The method is evaluated by both reconstructing laser scanned trees (given as point sets) as well as re-representing existing tree models (given as polygons).
@article{Livny2011TexturelobesTree,
acmid = {1964948},
address = {New York, NY, USA},
articleno = {53},
author = {Y. Livny, S. Pirk, Z. Cheng, F. Yan, O. Deussen, D. Cohen-Or, B. Chen},
doi = {10.1145/2010324.1964948},
issn = {0730-0301},
issue_date = {July 2011},
journal = {ACM Transactions on Graphics},
keywords = {natural phenomena, plants synthesis and reconstruction, point-based modeling, rule-based tree modeling},
month = {jul},
number = {4},
numpages = {10},
pages = {53:1--53:10},
publisher = {ACM},
title = {Texture-lobes for Tree Modelling},
url = {http://graphics.uni-konstanz.de/publikationen/Livny2011TexturelobesTree},
volume = {30},
year = {2011}
}