We present a simple and practical method for rendering leaves and other translucent parts of plants. In contrast to other translucent materials, plant leaves usually are thin, though highly textured. An adaptation of rendering methods for translucent materials in combination with a set of predefined textures allows us to represent plants realistically . A hardware-based approximation of the shading-method enables us to render even highly complex plants efficiently.
@inproceedings{Franzke2003AccurateGraphicalRepresentation, author = {O. Franzke and O. Deussen}, booktitle = {Proceedings, International Symposium on Plant Growth Modeling, Simulation, Visualization, and their Applications (PMA), Beijing, 2003}, title = {Accurate Graphical Representation of Plant Leaves}, year = {2003}, url = {http://graphics.uni-konstanz.de/publikationen/Franzke2003AccurateGraphicalRepresentation}, }