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Expressive Illumination of Foliage Based on Implicit Surfaces
Abstract
This paper presents an approach for vivid representations of foliage based on
implicit surfaces. It approximates the complex lighting interaction within the foliage
and enables a clear illustration of the general shape and the local density of
the foliage, thus supporting the three-dimensional depth cue of the viewer. Due
to its straightforward implementation as a preprocessing step that only adjusts
the normal vectors of the geometry, this method has no additional memory requirements
during the rendering process, and is especially applicable to real-time
visualizations. Furthermore, it may be applied to photorealistic as well as nonphotorealistic
visualizations, which both benefit from the modified normal vector
information.
Publications
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T. Luft, M. Balzer, O. Deussen:
Expressive Illumination of Foliage Based on Implicit Surfaces
Eurographics Workshop on Natural Phenomena (EGWNP), 2007
Webseite, Paper (4.7 MB) |
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T. Luft, M. Balzer:
Expressive Illumination of Foliage Based on Implicit Surfaces
Konstanzer Schriften in Mathematik und Informatik, No. 220, 2006
Webseite, Tech Report (8.3 MB) |
Source Code
In the upcoming weeks, we will provide the source code of this project along with a precompiled version for win32.
Results
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