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| Session 1: Sampling I (Wolfgang Heidrich) |
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Adaptive Numerical Cumulative Distribution Functions for Efficient Importance Sampling
Jason Lawrence, Szymon Rusinkiewicz, Ravi Ramamoorthi
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Spherical Q2-tree for Sampling Dynamic Environment Sequences
Liang Wan, Tien-Tsin Wong, Chi-Sing Leung
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Interactive System for Dynamic Scene Lighting using Captured Video Environment Maps
Vlastimil Havran, Miloslaw Smyk, Grzegorz Krawczyk, Karol Myszkowski, Hans-Peter Seidel
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| Session 2: Global Illumination I (Marc Stamminger) |
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Ray Maps for Global Illumination
Vlastimil Havran, Jiri Bittner, Robert Herzog, Hans-Peter Seidel
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Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Pascal Gautron, Jaroslav Krivanek, Kadi Bouatouch, Sumanta Pattanaik
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Out of Core Photon-Mapping for Large Buildings
David Fradin, Daniel Meneveaux, Sebastien Horna
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| Session 3: Image-based Acquisition (Jan Kautz) |
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Estimation of 3D Faces and Illumination from Single Photographs Using A Bilinear Illumination Model
Jinho Lee, Hanspeter Pfister, Baback Moghaddam, Raghu Machiraju
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Online Construction of Surface Lightfields
Greg Coombe, Chad Hantak, Radek Grzeszczuk, Anselmo Lastra
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A Dual Light Stage
Tim Hawkins, Per Einarsson, Paul Debevec
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| Session 4: Textures and Materials (Ravi Ramamoorthi) |
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Texture Tiling on Arbitrary Topological Surfaces using Wang Tiles
Chi-Wing Fu, Man-Kang Leung
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Motion Blur for Textures by Means of Anisotropic Filtering
Joern Loviscach
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Multiresolution Reflectance Filtering
Ping Tan, Stephen Lin, Long Quan
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Experimental Analysis of BRDF Models
Addy Ngan, Fredo Durand, Wojciech Matusik
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| Session 5: Sampling II (Alexander Keller) |
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Metropolis Photon Sampling with Optional User Guidance
Shaohua Fan, Stephen Chenney, Yu-chi Lai
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Importance Resampling for Global Illumination
Justin Talbot, David Cline, Parris Egbert
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Bidirectional Importance Sampling for Direct Illumination
David Burke, Abhijeet Ghosh, Wolfgang Heidrich
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| Session 6: Image-based Relighting (Michael McCool) |
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Bayesian Relighting
Martin Fuchs, Volker Blanz, Hans-Peter Seidel
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Table-top Computed Lighting for Practical Digital Photography
Ankit Mohan, Jack Tumblin, Bobby Bodenheimer, Cindy Grimm, Reynold Bailey
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Inferring Reflectance Functions from Wavelet Noise
Pieter Peers, Philip Dutre
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| Session 7: Non-Photorealistic Rendering (Szymon Rusinkiewicz) |
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Geometric Clustering for Line Drawing Simplification
Pascal Barla, Joelle Thollot, Francois Sillion
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Stippling and Silhouettes Rendering in Geometry-Image Space
Xiaoru Yuan, Minh X. Nguyen, Nan Zhang, Baoquan Chen
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Colorization by Example
Revital Irony, Daniel Cohen-Or, Dani Lischinski
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| Session 8: Visibility and Tone Mapping (Yiorgos Chrysanthou) |
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A Low Dimensional Framework for Exact Polygon-to-Polygon Occlusion Queries
Haumont Denis, Makinen Otso, Shaun Nirenstein
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Fast Exact From-Region Visibility in Urban Scenes
Jiri Bittner, Peter Wonka, Michael Wimmer
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Perceptually Based Tone Mapping of High Dynamic Range Image Streams
Piti Irawan, James A. Ferwerda, Stephen R. Marschner
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| Session 9: Image-based Rendering and Illumination (Greg Ward) |
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Real Illumination from Virtual Environments
Abhijeet Ghosh, Matthew Trentacoste, Helge Seetzen, Wolfgang Heidrich
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Reflectance Sharing: Image-based Rendering from a Sparse Set of Images
Todd Zickler, Sebastian Enrique, Ravi Ramamoorthi, Peter Belhumeur
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Adaptive Frameless Rendering
Abhinav Dayal, Cliff Woolley, Benjamin Watson, David Luebke
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| Session 10: Global Illumination II (Philippe Bekaert) |
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Real-Time Multiple Scattering in Participating Media with Illumination Networks
Laszlo Szirmay-Kalos, Mateu Sbert, Tamas Ummenhoffer
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A Hybrid Monte Carlo Method for Accurate and Efficient Subsurface Scattering
Hongsong Li, Fabio Pellacini, Kenneth E. Torrance
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Non-linear Volume Photon Mapping
Diego Gutierrez, Adolfo Munoz, Oscar Anson, Francisco J. Seron
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